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(+1)

oh that's what you were making?! Nice!!!

x didn't work as (A) button

Hey, z is the A button, x is B button

Posting this here so I don’t forget. I think one thing that can improve the flow of the game is not requiring the player to press A to advance/dismiss the overlay/notices. Since they don’t overtake the screen (which I like) it feels counter intuitive to dismiss them. I know that would mess up the grand total display, so either that can be relocated to an empty space, like the bottom left of the dice area, or simply give the alerts a timer to disappear (like a few seconds).


Love playing this!

(+1)

Cheers bud, I'll have a play around with that and see whats best. I'll also add a snap to roll on B press so you dont have to cycle through the dice for a re-roll in the next update.

(+1)

Those dice rolling animations! A++ 

Thanks! Its quite a simple game but milking the game juice out of every moment I could was a fun design challenge.

(+1)

It made me feel all DICEE inside. Excellent work, reminds me of how much I suck at this game, lol.

(+2)

Nice work. Pleasant.