
Feed IT Souls: Dual
Feed IT Souls: DUAL (Alpha Build)
Feed IT Souls: Dual is a fighting game for the Game Boy Color, designed for two players sharing one console.
Typically, I wouldn't release a game in an alpha state like this. However, since designing a fighting game must be approached holistically, I am looking for feedback on the various systems as I develop and expand on them further.
So with all that said, have a fool around with the current iteration and let me know your thoughts - for better or worse!
FIGHT SCENE OVERVIEW

HOW TO PLAY

I challenged myself to create a multiplayer fighting game that could be played using only one console. For this reason, FITS Dual has a very minimal approach to its player input design, using only two buttons per player.

PRESENT & FUTURE PLANS
Considering this games self-imposed limitation of only providing two buttons per player, the fighting system will always be a minimal one. All the same, I am interested in exploring how this fighting system can be pushed towards greater complexity while still maintaining simplistic controls. It's likely I will be adding to the possible moves over time therefore.
When I have some more time, I will release a devlog sharing how the character stats work. Because it's taken a lot of work to get all the systems in place before I got to really test how fast/slow everything should be, the current character stat values will be far from final. For now, you can check out the the character statistics menu option in-game (which hints at what each character's strengths and weaknesses are).
Currently Available Features:
- 2 Player Battle
- A Tutorial Sequence
- 4 Fighters (Note: Muskrat is close to complete but some animation states such as the KO are placeholder - He was a difficult one to get the sprite tile number within sprite limitations)
- 1 Stage (Factory X)
- A Character Statistics View Screen
Planned Features:
- Opponent AI
- Arcade Mode (Single Player)
- Special Attacks Unique to each Character (Blocking an attack will power up a special meter during a fight)
- Additional Moves
- Additional Stages
- Input Buffering
Credits:
Blezz Beats - Music
Gumpy Function - Game Design, Art, Programming, SFX
Beatscribe - Additional Ambient Sound Effects
Special Thanks to Gud_Graphics for answering my programming questions and Gearfo for creating the Fade Street plugin.
Download
Click download now to get access to the following files:





