Feed IT Souls: DUAL - GB Compo 25 Jam Submission


Feed IT Souls: Dual is a fighting game for the Game Boy Color, designed for two players sharing one console. This game was produced for GB Compo 25 but unfortunately, I wasn't able to work on the game for the final month of the jam. As such, FITS: Dual is very much a Work In Progress and many of its systems require a lot more development.

Typically, I wouldn't release a game in an alpha state like this. However, since designing a fighting game must be approached holistically and this was to be an entry in a jam, I decided I would try something different this time around and release an alpha build that can be tested early in development despite not having has enough time to test and develop all these systems myself over the last few months. On the plus side, I can get feedback on the various systems as I develop and expand on them further rather than not submitting an entry in the jam at all. 

Please note: There will be bugs in this jam build. I've done my best to try and clean up what I could in the last couple of days of GB Compo 25 but no doubt a fighting game was always going to be very tough to complete and polish on my own under jam conditions.

So with all that said, have a fool around with the current iteration and let me know your thoughts - for better or worse!

FIGHT SCENE OVERVIEW

HOW TO PLAY


I challenged myself to create a multiplayer fighting game that could be played using only one console. For this reason, FITS Dual has a very minimal approach to its design, using only two buttons per player. 

PRESENT & FUTURE PLANS

Considering this games self-imposed limitation of only providing two buttons per player, the fighting system will always be a minimal one. All the same, I am interested in exploring how this idea can be pushed further towards greater complexity while still maintaining simplistic controls. It's likely I will be adding to the possible moves over time therefore.

When I have some more time, I will release another devlog that shares exactly what is going on under the hood when it comes to character specific traits. Because it's taken a lot of work to get all the systems in place before I got to really test how fast/slow everything should be, the current character stat values will be far from final. For now, you can check out the the character statistics menu option in-game (which hints at what each character's strengths and weaknesses are).

Currently Available Features:
- 2 Player Battle - A Tutorial Sequence
- 4 Fighters (Note: Muskrat is close to complete but some animation states such as the KO are placeholder
- He was a difficult one to get the sprite tile number within sprite limitations)
- 1 Stage (Factory X)
- A Character Statistics View Screen

Planned Features:
- Opponent AI
- Arcade Mode (Single Player)
- Special Attacks Unique to each Character (Blocking an attack will power up a special meter during a fight)
- Additional Moves
- Additional Stages

Credits:
Blezz Beats - Music
Gumpy Function - Game Design, Art, Programming, SFX
Beatscribe -
Additional Ambient Sound Effects

Files

Feed IT Souls DUAL (v0.1)_jam.gbc 512 kB
3 days ago

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