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Hey matey. Great game!

I just got a problem that i can't jump while running to the left. Which is annoying for the ending. I just want to know if it was intentional or not cause it really slowed down my progress XD

Also :


Glad my gamer instincts made me find an easter egg :D

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Thanks for reporting the bug. Can you explain the can't jump while running left a bit more, please?
First time I am hearing about this problem. 

 Where in the game is this happening? Is it happening across multiple rooms or just a single room? Do you remember where you were and what you did when the behaviour started occurring for the first time or was it occurring from the very beginning of the game?  (this will be the most useful answer if it is a bug). Are you playing the game using a keyboard? Have you double checked its not a hardware issue like your keyboard or a controller for some odd reason? 


Well done finding the easter egg. Had you completed the game prior to finding the bug? Cheers.

Unfortunately I'm positive I can't finish the game due to the bug so no I haven't finished the game yet 😭

So. I'm playing on keyboard. And the key to running is x. However, when I'm pressing X and left, jumping does not work. When I'm running to the right I have no problem jumping while running!

It's happening everywhere in the game, no matter the room. Some rooms are just more problematic due to the bug.

As soon as I gained the ability to jump, the bug started. I just took some time to notice since the early game is mostly left to right.

I haven't checked if it's a problem with my keyboard. That's one of the reasons I commented the bug actually. I wanted to know if it was just a me thing. But the problem is so specific I thought it wasn't a hardware problem. Like. I can jump to the left. I can run to the left. I can run and jump to the right. I just can't run and jump to the left.

That is bizarre. Its the first time Ive heard of this and I cant reproduce it myself. Try restarting the game using the ROM and a GBC emulator and see if it happens again. No one else has mentioned this bug so I'm not quite sure what to make of it. I'll keep investigating.

Well I restarted my computer and hence my game data and the bug is still a thing. I am unsure as to how to use an emulator sorry 😭


But I mean. If the bug only causes ME problems, it ain't that bad. I just can't finish the game XD I'll still try my best but I've been stuck and hour on the double bubble jump to fight Mum. Not being able to run and jump to the left makes it hard lmao 🤣

I'm 90% sure it's your keyboard, not the game itself. Try on different one or on pad. 

I found the Issue! I was using the Z key to jump, ya know, cause it's the correct one. But actually, for SOME reason, the J key also allows me to jump. And for an even MORE confusing reason, jumping using J allows me to run and jump to the left. I have NO idea why that's happening but hey! I finished the game so yay :D

(Also, did musky rat survive? I hope he did T-T. Poor boi needs some headpats!)

Very impressive!

I like the references to Metroid Fusion especially :D

Is there any possible way you could release a playdate edition of this game?

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Hey there. No, this is a Game Boy game. A port to the playdate would require remaking the game from scratch and converting all the art to 1-bit. I'd prefer to use my time to make new games, sorry.

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I really like the dancing fish easter egg

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Ha, you are the first to mention that. Maybe the first to find it.

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Cool game. I liked the way you introduced the new abilties and the palettes made for a good reward. Nice touch of humour too!

Jump doesn't make me jump it just kind of shakes the screen and makes an error sound. is there a quick fix or am I goofed?

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All part of the plan. Just keep playing through and you will gain more abilities.

Gotchya, thank you for clarifying!

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High quality as always! Nicely done

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Thank you, bud. Great lets play!

I quite like it.  It reminds me of Metroid 2 with the sense of humor of the Binding of Isaac guy.  I really wish I didn't have to hold down run for the entire game.  May it's different on a controller, but on the keyboard, my index finger is cramped.  (and I have seen no reason to walk once you get run, so why not just increase our speed?)

But yeah, great game reminds me of the sorts of treats you'd get in the Kongregate days.

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Thanks! There is the option to invert the walk/run in the options menu (you can access it before you start in the main menu or through the map screen during play). That way you can always be running with a hold B to walk configuration.

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I was gonna comment about how fun and unique this game is and I'll still stand by that but also I was absolutely blindsided in the best way possible by those logs before the boss-

Thank you. Im glad to hear you enjoyed that moment.

Did someone make an entire game to hate on Musk?

that was a fun adventure

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Really enjoyable, maybe I'll try time trial mode one day.

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Thank you so much. I have had so many nice things said about the game (and a few bad things lol) that I am thinking I will continue working on it. I have more to say about the that which IT represents and some more ideas have recently come to me. Maybe a kickstarter is in order.

That sounds awesome. I was wondering, has anyone given feedback on the screen freeze that happens when you double-jump? I think the screen freeze on double jump can make it feel a little too choppy, especially when combined with the screen freeze on hitting an enemy. Have you experimented with adjusting the timing?

No one has mentioned that yet. Thanks for the feedback.

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I like the screen freeze on double jump. It makes it a lot easier to see if hit landed and didn't break the flow for me :)

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great art <3

Great

Amazing! Wonder what it would've look like on ps1.

This is so good

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finished it on hard albeit very poorly

these save points on hard mode are hell

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Hard mode is certainly hard mode, yes. Jams dont afford much time to reiterate based on player feedback, but I thank you for your feedback now. If I make a full release, I will gather more playtester info and reassess how forgiving the checkpoints should be in Hard Mode. While I want it to challenging, I dont want the experience to be overly frustrating. 

Which part are you struggling with in particular, out of interest?

Thanks again.

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i can't figure out how to get past this bit in the picture. the enemy seems unkillable. thank you for the reply.

about the save point, you do need to get past two empty rooms where it's impossible to die to get back to any point where you might have died, which i find pointless but you must have done it on purpose, so please forget about my complaint. rather, i'd like to know how to get past this room.

edit: apparently the hanging men are stopping my shit from hitting the creature. if i grab on the stalactite and shit on it from there it does die but then can't make it back to the ground to recharge my shit and make the full jump.

i did it though i don't know how

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in case i'm the only one who's played on hard, these are three things i found too frustrating:

1) I don't know how i hit this guy, though eventually i did. it's just before a save point and there's quite a way to go if you die to it which has been very often for me.


2) This part is especially difficult because you must shit on the enemy on flight to recharge the double jump, which you'll need to get past the spikes (in the picture the enemy has respawned because i went back from the checkpoint).


You only have one try to hit him, a long way from the last checkpoint and little time to prepare before the mouth enemy spits in your direction. i found this too much even for a guy who obsesses even a single game for days, but maybe i must accept i'm not as good at games as i used to.

brilliant game anyway. for anyone who liked it, i recommend scimitri's games on gamejolt, especially "bullet bubby" and "the cardinal crusade". they're hard and have a similar atmosphere.

Nice and polished, Tom!  Can I ask what development tools/languages were used to create it?

Thank you very much, I used GB Studio to make it.

Standard out of the box GB studio? No additional customizations at all?

I used GB Studio 3.1 with the following plugins:

- Platformer Plus by Hauntology
- Advanced Dialogue and Player fields plugins by Pautomas

- Swap Tiles plugin by Fredrik

Ah, very nice. Thank you for the information! I’ll look into those. Cheers. 

What a blast this game was… great work.
I managed to beat the game with touch controls!

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Thank you!! Well done, and with touch controls no less.

muzkrat is the besttttttttt

nice

I think this would be ace to play on iOS!

Hey, cheers. I think you could download the ROM and use a GBC emulator on more or less any device ;)

Fun platformer hitting all the rigth GB notes.  Also might be one of the most accurate presentations of -that- character ever.

Cheers!! So glad to hear you enjoyed.

Super fun game, beautiful!

Thank you very much ❤️

Show post...

Game not working on GB Pocket!

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Correct. The DMG and pocket experience severe frame rate drops at times. The game requires the power of the GBC to run at 60 fps so I have purposefully created this DMG and Pocket lockout screen to prevent a choppy experience.

A lotta fun! I ended up getting all 25 eggs on my first playthrough, which is nice, but I couldn't figure out how to input the code thingy. Oh well!

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The code can be inputted on the "Gumpy Function" logo screen.

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THANK YOUU

Crashes immediately on my analogue pocket. Both the GBC file as the pocket file. I’ll play it in browser later. 

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I have had no trouble playing the .pocket file or GBC file on my own Analogue Pocket. Im not sure why yours would be any different. Hit me up on discord, Mastodon or instagram and we can troubleshoot if you want. My username is GumpyFunction in all instances.

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Really cool game! Got addicted to it, so now I opened a page on speedrun.com with a run clocking in at 11:03 real time, 7:29 in-game!


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Hell yeah! Thanks for going to the trouble. I've added a link to the speedrun.com page in the description. 

Just noticed a detail in the Game Rules section on SR.com. The web browser you play here on itch is the ROM wrapped in the BinjGB emulator. Its more or less accurate to real hardware/BGB/SameBoy so there should be no practical difference between running on real hardware, most emulators and in browser on itch.
Another game I was involved in was Grimace's Birthday for the GBC which has a healthy speedrunning community. They allow the web emulator and most other emulators. The only one banned is mGBA, so hopefully that will help make it a little more clear as to what is accurate enough for speedrunning purposes.

I wrote that ruling just to make my life easier. Currently, I'm the only person that actually submits runs and I do it through the itch launcher as a standalone program. I didn't even know that the web browser uses an emulator. Obviously a web browsers submitted game would be verifiable, but I doubt people would read "play it through itch" and jump to the conclusion, that the web browser version would be denied.

but again, currently, this is all theoretical. In the end, I wanted a simple to understand ruleset and wait for other runners to share their perspective. It's all up to change if/when others submit their runs

on a side note, 1.4 helped me achieve a massive 9:43. Not in-game time, Real Time!!!

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I watched your run. That final boss fight was so cool to watch. such a good run. 


I reckon I'll double check whether phase 1 is bugged out and not letting you chain shot the boss. Seems like the chain shot isnt working in that scene when it should. If you want to discuss any other items that would improve the speedrun experience, then let me know. 

 I can attack phase 1 with the chain shot. But as far as I can tell, every boss has a brief moment of invulnerability. It just so happens that phase 1 moves so quickly that it's just barely possible to even reach to hit a second time. Most of the time, that's too short for the invulnerability to be gone. But it's tight either way.

Honestly, I'm not sure if that needs fixing. Of course it would be nice for everything to be perfectly executable with 0 RNG, but currently only I seem to run it in any serious capacity. So it doesn't really matter in the end if I can two cycle phase 1 if the RNG can swing for 4 attacks each cycle (as compared to the WR phase 1 which I think only had 2 attacks total over 4 cycles?). I'd rather see how the speedrun develops in the near future instead of rushing to fix things that may just need to be understood correctly.

Thank you so much for engaging with the speedrun side and offering your help! It already means a lot that you even watch the speedruns at all :3

And I'll take you up on that offer once I actually get consistent (and maybe more people submit runs) ^^

My pleasure. I speedrun myself and care a lot about the speedrunning community. Im available on Discord if you think of anything. I've decided to continue working on this project and create a second part to the story and will want to add speedrun optimisations into that section of the game too.

I double checked the final Boss code and the chain shot regeneration code is working fine. But yeah, it's just very precise to time the next chain shot to hit right after he loses his i-frames while he is moving so fast.

Very impressive game. Really funny game.

Thanks for sharing your video!

Wow, this is really amazing, good job! I'd definitely get it if it were released in physical format!

Thank you! If I do a physical, ill probs make it a larger experience. ;)

this can't run on a DMG GB, right? only GBC?
looks great!

Thats right, just GBC. I tried getting it to run on the DMG but the frame rate was tanking way too much, especially during the boss fights.

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I going to have to delete this for its spoilers. If you want, you can rephrase your criticism of aspects of the games story with the spoilers omitted. Thanks.

Had to go for a Normal Bonus Speedrun, one death was intentional for time saving, the second death was not. My first sub 10 none the less!


Hell yeah! Great time! Yep, there is one spot where taking a death is definitely the right way to go. Thanks for sharing.

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Thanks! Still working on the Hard Bonus Speedrun, I think I can get it below 15 minutes but just recently got a 18:05. I think sub 10 is possible but would require lucky RNG at the bosses for the “attackable” attacks



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Thats impressive! From memory, I forced the attackable attack after 4 of the other attacks. But it can blow out the time if your unlucky for sure.

I have been trying to see if I can chain shot the first boss while they are against the wall in the bonus mode. I think its possible but its pretty damn hard to do.

Thats good to know! Do you also happen to know if the dialogue counts towards the timer at the end?


I just attempted what you said and I can’t seem to get a second chain shot jump off, even when jumping to the side. Thinking maybe it’s not resetting the jump shot on this boss? I feel like you could hit all 4 shots assuming it threw a projectile after running to you once? Assuming the chain shot is indeed working as intended

I actually just finished a deathless Normal Bonus as well, new PB. Obviously can be quicker with the death skip but had to complete it for the sake of it haha



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All dialogue boxes and cutscenes will stop the in game timer. Pausing will also stop the IGT too. I would say the IGT isn't very reliable because it only ticks ups on the second. So any time you fade to black the timer will not count the remainder of that last second and will reset when the new scene initializes. If anyone is going to upload to speedrun.com, maybe RTA is the way to go?
I just had a look at the first bosses code and you're right, its not resetting the jump shot on hit. I'll have to release another update to fix that bug so it all works as intended in Bonus mode. It won't have any effect on the base game though so I won't worry about the update for a week or so (just so I don't keep flooding peoples feeds with updates every other day haha). But I do want to make sure the game is polished enough to work as intended for speedrunning so I'll definitely fix that up. Thanks for double checking!

I like the cute-horror vibe, and I can always appreciate a good eye-and-mouth wall.

The opening sequence / cutscene establishes the narrative and gameplay themes well and doesn't meander.

Playing on CGB (original LCD) I found it a bit difficult to see the action with the default colour palette in all but perfect lighting conditions. The first unlocked palette was a welcome improvement.

Impressive work.

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Thanks for the feedback. I tend to assume people play on modded hardware these days but since its the default palette, Ill take a look at increasing its contrast to improve the readability on an unmodded GBC. Next update will take care of that. 

Thanks again!

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With the GB screen being so small, I think it was ingenious to add that 3rd dimension for the final boss fight. It felt very natural and the telegraphing for the upcoming attack worked nicely. I also immediately liked the rock textures and the mob death animations were oddly satisfying. The plot twist was also great. It's what players crave. As deviantol pointed out, the "run" key feels like it wants to be held down for the entirety of the game which leads to finger fatigue.

Thanks! Yep, I'm currently implementing an options menu for v1.2 (among other things) that will include an auto-run option you can toggle on and off. Glad you enjoyed it.

Did enjoy it indeed! Now that I think of it, you could also consider making the new option "push B to walk" (inverted) so the button isn't entirely defunct.

Totally, it shall be done!

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Also, in the upper area with the chsing eye, you better not return there later, go up to the collectible and try to check out if you can jump to a screen to the left.
cause apparently there is stuff there.
camera doesnt follow you there but no holding right and running and jumping brought the character back on the screen to the right.

Ha, I better fix that for the next update. Thanks for letting me know.

Finally beat the easy mode with 25 eggs!
Musk Rat for the win! <3

Just beat hard mode, adly with only 24/25 eggs.
However this time, I placed a save state ahead of time, so if I'm bored enough, I may go back and explore everything to find that missing last egg. Currently dont feel like it though.

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soooo good! Love the sound design and overall visual style. Super funny dialogue and really fun unique level design. Loved it!

Thank you!

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Just beat the hard mode! Honestly really fun challenging game!

One piece of feedback: the time gap between the final boss’ attacks are great except for after the diagonal fireballs, the other attacks start before the fireball animation ends. Not usually an issue but sometimes the follow up attack lands on the same side of the arena as you and is from what I can tell unavoidable, unless hugging the side wall of the platform (played on PC for reference)

Really great game otherwise, loads of fun and satisfying to beat, plus I like the way you did the bonus round, makes it a good speedrun!

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Totally agree with the final boss fight on Hard mode there. Ill be tweaking that kind of thing now that I am getting a decent amount of feedback post jam. Appreciate your feedback and so glad to hear you enjoyed it!

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