LBaP! v1.1 Update
Ever wanted to change a small detail about how something works in GB Studio but couldn't because its not directly editable in GB Studio's interface? Maybe you want to change how long an emote bubble lingers on screen before disappearing? Or check whether the player is currently moving in the Top Down 2D scene type?
Don't worry, Gumpy's got you covered with his handy 'GB Studio engine.json Guide'!
In this update to the full version of LBaP!, I have added a detailed guide on the engine.json file found in plugins and the ejected default GB Studio engine alike. This document aims to help those who wish to learn how the engine code running behind the scenes works and specifically how to expose engine variables that may be worth editing in your own projects - but aren't otherwise available to you by default - so you can make your game how you want with more precision.
Also included is a thorough list of definitions that explain each line of code you're likely to find in any engine.json file complete with examples. Here's a sneak peak at whats in the guide:




Files
Get Let's Build a Platformer!
Let's Build a Platformer!
A comprehensive course for GB Studio 4+
Status | Released |
Author | Gumpy Function |
Genre | Educational, Platformer |
Tags | 2D, Game Boy, Game Boy ROM, gbstudio, sourcecode, Tutorial |
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